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May 12, 2012
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Wipeout 2048
The birth of Anti-Gravity Racing

The year is 2048. It's over a decade since Pierre Belmondo shattered scientific preconceptions by unveiling to the world's media a working anti-gravity generator that didn't just fashion its own laws, it defied almost four centuries of belief. Science fiction became science fact. Belmondo had not only goaded the gods; he had, in a single moment under the blistering heat of the Nevada sun, reinvented physics. Through its inception, the sport of Anti-Gravity Racing emerged, and with it, the inaugural Anti-Gravity Racing Championships (A.G.R.C.).

Now for the first time ever, five teams take to the starting grids on the streets of Nova State City in a bid for glory. Welcome to the future of motorsport and the birth of ballistic racing. The future of racing is here – RIP gravity.


In Wipeout 2048, each team has four 'classes' of ship:-

Speed class..........(Fast, made for racing, but at the expense of strength and fire power)
Agility class...........(Improved handling, but at the expense of some speed)
Fighter Class.........(Can withstand a lot of damage, and carries a lot of fire power, at the expense of speed and handling)
Prototype class.....(The teams test machine... where they can develop their strengths for future seasons)


My main role on Wipeout2048 was ship designer \ modeller however, I also helped create the ship effects, such as ship shield, leech beam, engine flares, damaged versions, holographic ghost ships and alternate liveries. I also assisted with shader creation, and various design ideas throughout the games development cycle.


Trailer for the game: [link]



please note:
The model above is the in game Psvita model \ texture res, and isn't really meant to be rendered in such a way, which is why things may look a bit 'low res' in places!



More examples can be seen at www.deanashley.co.uk
Images copyright - Sony Computer Entertainment - 2011
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:iconr4nd0ml33t:
thankyouthankyouthankyouthankyou
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:iconspeedster101:
~Speedster101 Jun 8, 2012  Student Digital Artist
This is AWESOME!!!!!
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:iconmeadowknight:
I think this is my fave class visually as well :)...I'll need to play the game as soon as I get my hands on a Vita. Again, beautiful job! AND HURRAY FOR THE RED PANDA!! :D
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:iconnocomplys:
~nocomplys May 25, 2012  Professional Digital Artist
Thanks! :)

yeah.. red panda.. funny story about that.. not sure if you know it...
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:iconmeadowknight:
You're welcome Butt Muppet :).

Yeah I know that funny story..it involved blood, sweat, and tears forged by the love of friendship :blahblah: :flagus: :love: :flaguk:.
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:iconchinopisces:
This series is awesome.
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:iconsaramicaw508:
Mood: Joy ~SaramicaW508 May 13, 2012  Student General Artist
:meow: Cool!
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Hidden by Owner
:iconquantax-dynamics:
How did you guys decide on the various designs of each ships? Like, the general consensus for the diamond-shaped fighters, the triangular speeds and the thrust-forward wing agilities?
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