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Wipeout 2048
The birth of Anti-Gravity Racing

The year is 2048. It's over a decade since Pierre Belmondo shattered scientific preconceptions by unveiling to the world's media a working anti-gravity generator that didn't just fashion its own laws, it defied almost four centuries of belief. Science fiction became science fact. Belmondo had not only goaded the gods; he had, in a single moment under the blistering heat of the Nevada sun, reinvented physics. Through its inception, the sport of Anti-Gravity Racing emerged, and with it, the inaugural Anti-Gravity Racing Championships (A.G.R.C.).

Now for the first time ever, five teams take to the starting grids on the streets of Nova State City in a bid for glory. Welcome to the future of motorsport and the birth of ballistic racing. The future of racing is here – RIP gravity.


In Wipeout 2048, each team has four 'classes' of ship:-

Speed class..........(Fast, made for racing, but at the expense of strength and fire power)
Agility class...........(Improved handling, but at the expense of some speed)
Fighter Class.........(Can withstand a lot of damage, and carries a lot of fire power, at the expense of speed and handling)
Prototype class.....(The teams test machine... where they can develop their strengths for future seasons)


My main role on Wipeout2048 was ship designer \ modeller however, I also helped create the ship effects, such as ship shield, leech beam, engine flares, damaged versions, holographic ghost ships and alternate liveries. I also assisted with shader creation, and various design ideas throughout the games development cycle.



Trailer for the game: [link]


please note:
The model above is the in game Psvita model \ texture res, and isn't really meant to be rendered in such a way, which is why things may look a bit 'low res' in places!



More examples can be seen at www.deanashley.co.uk
Images copyright - Sony Computer Entertainment - 2011

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May 12, 2012
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:iconpete-mitchell:
~Pete-Mitchell Jun 17, 2012  Professional Digital Artist
I think it's criminal that I've still not bought this. But my lack of a Vita clearly doesn't help matters! Played a little bit on my friends, but still unable to afford the whole thing.

Still one of the best phrases ever though: RIP Gravity.

Amazing work on all the ships, each one stands apart from the next yet all fit together perfectly! :)
Reply
:iconvincent-montreuil:
~Vincent-Montreuil May 30, 2012  Professional Digital Artist
You're the designer of the spaceships ?
Reply
:iconnocomplys:
~nocomplys Jun 13, 2012  Professional Digital Artist
Yeah.. one of the team of 3!

All the ones I've done should all be on Deviant Art now!
Reply
:iconsaramicaw508:
Mood: Joy ~SaramicaW508 May 14, 2012  Student General Artist
[link] Here the final form!
Hope you like it!
Reply
:iconnocomplys:
~nocomplys May 15, 2012  Professional Digital Artist
I do :) Very Japanese.. Very Fighter.. Yep, job done!

Excellent!
Reply
:iconsaramicaw508:
Mood: Joy ~SaramicaW508 May 15, 2012  Student General Artist
:dummy: WEE!! Thank you a lot!
Reply
:iconsaramicaw508:
~SaramicaW508 May 13, 2012  Student General Artist
Oh,here the draw...but it's only a try ^^"" [link]
Reply
:iconnocomplys:
~nocomplys May 14, 2012  Professional Digital Artist
Brilliant :)

I love how you turn a ships look in to.. clothing :)

Never seen that before!

Reply
:iconsaramicaw508:
~SaramicaW508 May 14, 2012  Student General Artist
Thanks, though it is being processed ... I think it can still change a little something ...

Ah, I want to warn you that I don't draw the ships in "clothes" but drawing them "human", as if I could see their "human" side, indeed :)
Reply
:iconsaramicaw508:
Mood: Love ~SaramicaW508 May 13, 2012  Student General Artist
FFFIIIGGGHHHTERR!!! I LOVE THAT CLASS! :love:
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