WipEout HD is the first entry in the series on the Playstation 3. The game is largely a high-definition remake of past elements from the WipEout series, including tracks and teams from the Playstation Portable games, WipEout Pure and WipEout Pulse, whilst adding some new features to the franchise. The high-definition upgrade allows the game to render graphics output at 1080p resolution with a frame rate of 60 fps. My role on WipEout HD was ship artist, seeing the ingame assets through from creation to their final ingame state.
With WipEout HD being a remake of previous Playstation Portable games, our art breif was to 'res up' the existing ships. We had to take the existing ship designs from WipEout Pure and WipEout Pulse, and stick very closely to the originals, we did have some some design scope, but the finished HD ship had to look familiar to a player that will have seen the PsP version.
Wipeout HD Fury, where this ship is from, was released on the PlayStation Store worldwide on 23 July, 2009. 'Fury' is a DLC expansion pack that consists of new modes, new tracks, and new 'concept' ship models.
Images copyright - Sony Computer Entertainment - 2009
On a technical level, its beautifully put together. Polycount doesn't seem to have created problems. Great use of various mapping types. High quality model.
But that's where my praise is going to have to end.
Its too clean. Too happy. Glossed over. I can't see any linkage between its form and how it would be manufactured or maintained.
You've gone with a sort of layer-cake, starting with a base and adding components outwards, then bolting on what seem to be hard outer-plates, which is very un-aerodynamically and in automotive and aircraft design, also very heavy. At speeds of 200kph+, these panels would be ripped asunder.
You need to step back and do as the original designers of Wipeout did and look at the way existing machines are made. Space-frames and smooth contoured hulls are very important for weight reduction and aerodynamics. What were their examples? Fighter-jets, super-cars and very prominently twin-hull racing boats that created the twin hulls of Wipeout.
This is made even more important by the fact 2048 is meant to be a step backwards and yet aesthetically you've gone forwards, which is the opposite of what you should be doing - these machines are going to be simpler, more primitive, harder to make, more dangerous to drive.
Yes, you've referenced the original game's single form hulls to some small degree but have you actually looked into why they were shaped like that? Like razor blades, cutting through the air?
Be pragmatic. Please. Study what really works. Why design choices are made. Why canopies are certain shapes and why not others.
My other issue… . Everything is far too clean. Too utopian. Too idealistic. The tracks are perfectly clean with no evidence of scratching or dirt or anything from the explosions. In the older games, the tracks looked well worn by whatever keeps the craft in the air (quantum locking via super-conductors if the viral advertising is anything to go by). It just screams 'bullshit' at 180 decibels and feels just a little bit too mario-kart.
I'm sorry to be so critical of you. Its just… Maybe I just miss TDR. I don't know. A lot of people do, you know. I haven't picked up Wipeout since Psygnosis put them down because it hasn't been Wipeout. In fact, it hasn't been Wipeout since Wip3out.
Again, sorry to be so abrasive and harsh. I'm probably not even your target audience or anything. But I thought I should say something. I mean its assessment by other people that allows anything to improve, isn't it?
The problem is, your'e viewing this like if they were actually going to be made. its a video game. the designers may have wanted it to look like that. there are currently materials that are light yet (very) durable. and the utopian feel gives you that feeling of being in the future. It is hard to make big games like wipEout.
Have you actually researched this artist before deciding to add an un-asked for critique? Especially such a harsh one? For all you know he has been with this development team since Wipeout1 (I've been playing the games since the first one was released so I'm no stranger to Wipeout either). Seriously, people like you are why there aren't more professional artists on DA. I'd be so ticked off if I received a comment like this.
I read through this and my jaw dropped, there's nothing wrong with criticism, but be respectful. Think about how you would feel if you got a big pile of condescending words on something you'd spent days, weeks, months of work on. Also consider this person HAS researched these things and other things you may have not seen.
You're sorry to be abrasive and harsh? you should be...this comment is completely out of line .
Oh yeah..and Wipeout is a fantasy if you haven't noticed, it's like playing a masterpiece futuristic painting. Nocomplys does an amazing job, these craft couldn't look better. Maybe give it a shot yourself and design how you think they should look .
But that's where my praise is going to have to end.
Its too clean. Too happy. Glossed over. I can't see any linkage between its form and how it would be manufactured or maintained.
You've gone with a sort of layer-cake, starting with a base and adding components outwards, then bolting on what seem to be hard outer-plates, which is very un-aerodynamically and in automotive and aircraft design, also very heavy. At speeds of 200kph+, these panels would be ripped asunder.
You need to step back and do as the original designers of Wipeout did and look at the way existing machines are made. Space-frames and smooth contoured hulls are very important for weight reduction and aerodynamics. What were their examples? Fighter-jets, super-cars and very prominently twin-hull racing boats that created the twin hulls of Wipeout.
This is made even more important by the fact 2048 is meant to be a step backwards and yet aesthetically you've gone forwards, which is the opposite of what you should be doing - these machines are going to be simpler, more primitive, harder to make, more dangerous to drive.
Yes, you've referenced the original game's single form hulls to some small degree but have you actually looked into why they were shaped like that? Like razor blades, cutting through the air?
Be pragmatic. Please. Study what really works. Why design choices are made. Why canopies are certain shapes and why not others.
My other issue… . Everything is far too clean. Too utopian. Too idealistic. The tracks are perfectly clean with no evidence of scratching or dirt or anything from the explosions. In the older games, the tracks looked well worn by whatever keeps the craft in the air (quantum locking via super-conductors if the viral advertising is anything to go by). It just screams 'bullshit' at 180 decibels and feels just a little bit too mario-kart.
I'm sorry to be so critical of you. Its just… Maybe I just miss TDR. I don't know. A lot of people do, you know. I haven't picked up Wipeout since Psygnosis put them down because it hasn't been Wipeout. In fact, it hasn't been Wipeout since Wip3out.
Again, sorry to be so abrasive and harsh. I'm probably not even your target audience or anything. But I thought I should say something. I mean its assessment by other people that allows anything to improve, isn't it?
Well. Take care.
----
Let's be friends
I read through this and my jaw dropped, there's nothing wrong with criticism, but be respectful. Think about how you would feel if you got a big pile of condescending words on something you'd spent days, weeks, months of work on. Also consider this person HAS researched these things and other things you may have not seen.
You're sorry to be abrasive and harsh? you should be...this comment is completely out of line
.
Ever see any of these?????
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Oh yeah..and Wipeout is a fantasy if you haven't noticed, it's like playing a masterpiece futuristic painting. Nocomplys does an amazing job, these craft couldn't look better. Maybe give it a shot yourself and design how you think they should look
Fucking A!
ok....... whats your favourite WipEout ship!?
It always has the best handling, such a nimble craft.
P.S. I think AG-Sys is a boy.