WipEout HD is the first entry in the series on the Playstation 3. The game is largely a high-definition remake of past elements from the WipEout series, including tracks and teams from the Playstation Portable games, WipEout Pure and WipEout Pulse, whilst adding some new features to the franchise. The high-definition upgrade allows the game to render graphics output at 1080p resolution with a frame rate of 60 fps. My role on WipEout HD was ship artist, seeing the ingame assets through from creation to their final ingame state.
With WipEout HD being a remake of previous Playstation Portable games, our art breif was to 'res up' the existing ships. We had to take the existing ship designs from WipEout Pure and WipEout Pulse, and stick very closely to the originals, we did have some some design scope, but the finished HD ship had to look familiar to a player that will have seen the PsP version.
Wipeout HD Fury, where this ship is from, was released on the PlayStation Store worldwide on 23 July, 2009. 'Fury' is a DLC expansion pack that consists of new modes, new tracks, and new 'concept' ship models.
Images copyright - Sony Computer Entertainment - 2009
I cannot think of a proper word to describe this thing......Any cool word I come up with isn't good enough ^^
I'm just curious man, if one of these things was actually made to scale, any idea what it's actual dimensions would be. They don't seem huge when playing the game, but something tells me they'd be pretty big in reality.
Assuming the pilot is approximately 2 meters, the craft itself would be roughly 5 meters wide and 18 meters long. This is just a rough estimate so I'm not entirely sure that those numbers are correct.
Thats great! Glad it inspired you!
I'll hopefully get my WipEout2048 Ships (PSVita) uploaded soon. Just doing the renders etc at the moment.
Hopefully some of them will inspire you too!
Nice to know we have an Italian WipEout fan!
Dean.
When you have time, go to see them!
Some missing, but I believe the others are coming soon!
Thank you!
I'm just curious man, if one of these things was actually made to scale, any idea what it's actual dimensions would be. They don't seem huge when playing the game, but something tells me they'd be pretty big in reality.
This is just a rough estimate so I'm not entirely sure that those numbers are correct.