The year is 2048. It's over a decade since Pierre Belmondo shattered scientific preconceptions by unveiling to the world's media a working anti-gravity generator that didn't just fashion its own laws, it defied almost four centuries of belief. Science fiction became science fact. Belmondo had not only goaded the gods; he had, in a single moment under the blistering heat of the Nevada sun, reinvented physics. Through its inception, the sport of Anti-Gravity Racing emerged, and with it, the inaugural Anti-Gravity Racing Championships (A.G.R.C.).
Now for the first time ever, five teams take to the starting grids on the streets of Nova State City in a bid for glory. Welcome to the future of motorsport and the birth of ballistic racing. The future of racing is here – RIP gravity.
In Wipeout 2048, each team has four 'classes' of ship:-
Speed class..........(Fast, made for racing, but at the expense of strength and fire power) Agility class...........(Improved handling, but at the expense of some speed) Fighter Class.........(Can withstand a lot of damage, and carries a lot of fire power, at the expense of speed and handling) Prototype class.....(The teams test machine... where they can develop their strengths for future seasons)
My main role on Wipeout2048 was ship designer \ modeller however, I also helped create the ship effects, such as ship shield, leech beam, engine flares, damaged versions, holographic ghost ships and alternate liveries. I also assisted with shader creation, and various design ideas throughout the games development cycle.
please note: The model above is the in game Psvita model \ texture res, and isn't really meant to be rendered in such a way, which is why things may look a bit 'low res' in places!
More examples can be seen at www.deanashley.co.uk Images copyright - Sony Computer Entertainment - 2011
The Pir-hana team (and Auricom) were split over 3 artists due to time constraints. I only worked on the Agility versions. We all had to work together so all our ships looked similar and all fit together as though all done by one consistent artist! .. it was a interesting way of working.. and hopefully no one can tell that those teams where split. Every ship I've built is now up loaded on DA, so if it isn'nt here.. it isn't me!
You did such a beautiful job on these! Really....they ALL look amazing. The design and rendering is gorgeous, the lighting is perfect and clear...they're just perfect!
This type of dedication to making something perfect is why Wipeout is such a masterpiece !
Thanks for noticing about the rendering.. it took a while to get them presented in a half decent way.. they still could be better, but due to time and other things.. just need to move on.
Hopefully you'll enjoy wipeout2048 on your new toy!
These really DO look beautiful...I think if you had poured anymore time in, it might have been overdone, or detailed on a level that maybe only you might notice. But I know how that is with stuff, when it's something YOU made, you're always going to have the most critical eye for it. The ships really do look amazing, and complete though ....you really pulled off some awesome art for this game.
Yeah I can't wait!! On ebay it said I may not get the Vita until June 8th, but that seems strange to me since it's only coming from Texas and the dude shipped it yesterday. So, we'll see. Of course I'll let you know as soon as I get it, and can finally play it....I'm gonna take this ship and crash it, just cause .....(no...I won't...it's too QUAINT/cute )
Anyway, can we get a picture of Pir-hana speed class?
And Pir-hana speed.......... no!
The Pir-hana team (and Auricom) were split over 3 artists due to time constraints. I only worked on the Agility versions.
We all had to work together so all our ships looked similar and all fit together as though all done by one consistent artist! .. it was a interesting way of working.. and hopefully no one can tell that those teams where split. Every ship I've built is now up loaded on DA, so if it isn'nt here.. it isn't me!
Dean.
Tell them that they all did a good job.
This type of dedication to making something perfect is why Wipeout is such a masterpiece
Thanks for noticing about the rendering.. it took a while to get them presented in a half decent way.. they still could be better, but due to time and other things.. just need to move on.
Hopefully you'll enjoy wipeout2048 on your new toy!
These really DO look beautiful...I think if you had poured anymore time in, it might have been overdone, or detailed on a level that maybe only you might notice. But I know how that is with stuff, when it's something YOU made, you're always going to have the most critical eye for it. The ships really do look amazing, and complete though
Yeah I can't wait!! On ebay it said I may not get the Vita until June 8th, but that seems strange to me since it's only coming from Texas and the dude shipped it yesterday. So, we'll see. Of course I'll let you know as soon as I get it, and can finally play it....I'm gonna take this ship and crash it, just cause